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New Age Roleplay
Welcome to The New Age RP! This is a magic-based fantasy RPG where your wildest dreams come true.~ Feel free to look around before you decide whether you wish to join or not. Once you've joined, you'll be able to join us in the chatbox, make posts, send messages, and other things only members may do!


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 Magic Central!

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Solarion

Solarion


Posts : 34
Join date : 2014-11-15

Character sheet
Gold: 10,100
Class: Expert
EXP: 6000

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PostSubject: Magic Central!    Magic Central!  I_icon_minitimeSun Nov 16, 2014 4:30 pm

Fire Element:

Class 5:

Class 4:

Class 3:

Class 2:

Class 1:


Nature Element:

Class 4:

Class 3:

Class 2:

Class 1:


Last edited by Solarion on Wed Nov 19, 2014 10:00 pm; edited 5 times in total
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Umiko-chan

Umiko-chan


Posts : 23
Join date : 2014-11-15

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PostSubject: Re: Magic Central!    Magic Central!  I_icon_minitimeTue Nov 18, 2014 11:52 am

Quote :
Name: Scouring Translocation
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Offensive
Specialties: Elemental - 100
Availability: Closed
Requirements: Elemental - 100
Control - 800
Fire Element
Burning Trail
Source of fire nearby
Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point.
Training: 700
Cost: 120 Mana per teleportation.

Ehh, other than the burst of fire, state that your character is unable to attack during the post that this teleportation is used.

Quote :
Name: Crush the Weak
Class: Class 1
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Fire Element
Punishment
Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by five meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.
Training: 1200
Cost: 200 mana

Okay, with this technique I'd say cap the speed at 1.5 times your control stat rather than double. A massive area of affect technique should not move at that speed, as well as deal that kind of damage. The range is 2 stronk as well. Lower it to 1/10 the user's control stat. 1/5 could end up being well over 200-400 meters.

Quote :
Name: Nature's Panacea
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Defensive
Specialties: Elemental - 125
Availability: By Request
Requirements: Elemental - 125
Control - 700
Nature Element
Plant Life nearby
Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique).
Training: 625 Words
Cost: 80 Mana + Additional cost

This would require Medical specialty.

Quote :
Name: Great Life Upheaval
Class: Class 2
Type: Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Mana - 800
Nature Element
Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by the Class of this technique in meters squared.
Training: 700
Cost: 200 Mana to activate.

Lower the range significantly. Maybe 1/4 the user's control stat.
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Umiko-chan

Umiko-chan


Posts : 23
Join date : 2014-11-15

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PostSubject: Re: Magic Central!    Magic Central!  I_icon_minitimeTue Nov 18, 2014 11:58 am

Approved.~
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Crystal
Admin
Crystal


Posts : 150
Join date : 2014-08-19

Character sheet
Gold: 11,000
Class: Elder
EXP: 80,000

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PostSubject: Re: Magic Central!    Magic Central!  I_icon_minitimeWed Nov 19, 2014 4:45 pm

Re-approved.~
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https://tnarp.rpg-board.net
Zevas

Zevas


Posts : 18
Join date : 2014-11-05

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PostSubject: Re: Magic Central!    Magic Central!  I_icon_minitimeWed Nov 19, 2014 9:09 pm

Name the degree of burn for all of your techniques, minor to major could mean anything.

Name: Flare
Class: Class 5
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 25
Availability: Open
Requirements: Elemental - 25
Control - 100
Fire Element
Description: One of the most simple fire based techniques, the user simply focuses their mana into a small orb in their palm and condenses it into the size of a marble. Once done they simple toss it forwards, the marble of fire accelerating to a speed equal to half the user's control to strike the target before detonating. The ball of fire deals minor to moderate burns depending on how close the target is to the center of the blast radius. The actual radius is equal to the user's control divided by ten times the class of this spell.
Training: 150 Words
Cost: 20 Mana

so this is always divided by 50?

Name: Scorched Earth
Class: Class 4
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 50
Availability: Open
Requirements: Elemental - 50
Control - 300
Fire Element
Description: A trap style fire technique, the user focuses their magic into a specific area nearby, denoted by a slight blackening of the earth. Anyone with reflexes at least one hundred points below the user's Control stat will be unable to see this trap and if they hit it the trap will detonate at a speed one hundred points above the user's control stat, causing fire to explode around it causing heavy burns to anyone standing within control divided by fifty meters.
Training: 300
Cost: 30 Mana

heavy burns for a class 4? eh no. Also how many traps can you place at once?

Name: Fireball
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 75
Availability: Open
Requirements: Elemental - 75
Control - 500
Fire Element
Description: A more powerful version of flare, the user focuses a large ball of fire into their hand or in front of them, condensing it into the size of a baseball before launching it forwards at a speed equal to the user's control. Upon the ball striking a solid object or an opponent it detonates into flame with a radius equal to the user's control divided by twenty and deals heavy to very heavy burns depending on how close to the center the victim is.
Training: 450
Cost: 50 Mana

speed needs to be reduced. class 3 shouldnt be able to go 1000 stat points in speed if your control is 1000

Name: Underworld Arisen
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 75
Availability: Open
Requirements: Elemental - 75
Control - 600
Fire Element
Scorched Earth
Description: This is another trap technique and more difficult to notice than Scorched Earth, requiring a reflex stat one hundred points over the user's control stat to notice the very slight burned circles in the ground. When an opponent steps on one of the circles it erupts into a pillar of fire at a speed equal to the user's control stat dealing extremely heavy burns to anyone that is struck by the ten meter wide pillar of flame.
Training: 450
Cost: 50 Mana

again, how many circles? very very heavy burn damage?

Name: Scouring Translocation
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Offensive
Specialties: Elemental - 100
Availability: Closed
Requirements: Elemental - 100
Control - 800
Fire Element
Burning Trail
Source of fire nearby
Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point. (The post this is used, other than the burst of fire,Solarion cannot attack.)

After using this technique Solarion has to wait 3 posts before she can use it again due to the toll the speed has on her body.
Training: 700
Cost: 120 Mana per teleportation.

how long does this last? you have a cooldown i see but you also have a 120 per use, does that mean only once? remove the flame explosion, its considered an attack, negating the fact you cant attack. This also needs to be class one.

Name: Punishment
Class: Class 2
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 100
Availability: Closed
Requirements: Elemental - 100
Control - 500
Fire Element
Description: A very powerful and dangerous fire technique that Solar is able to wield involves her saturating her surroundings in mana, taking posts equal to double the class of this spell to fully saturate the surroundings. Once done this can be activated engulfing an area of control divided by ten meters in a raging torrent of fire that moves at speeds equal to 1.5 times Solarion's control stat to deal extremely heavy to lethal burns depending on how close to the center of the blast the target is and leaving a half foot radius around Solar untouched by the flames.

Solarion can only use this technique once every two posts.
Training: 700
Cost: 50 mana per saturation post and then 150 activation

so takes 4 posts to saturate...can people feel this saturation? When it explodes does the entire area immediately become engulfed or does it start from you? Lower its speed.

Name: Crush the Weak
Class: Class 1
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Fire Element
Punishment
Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by twenty meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.

Due to the power of this technique Solarion is only able to activate it once every four posts.
Training: 1200
Cost: 200 mana

double the control? no. 2000 speed is like...no...especially for a fiery attack thats insta kill. lower.

Name: Natural Wrath
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Open
Requirements: Elemental - 125
Control - 500
Nature Element
Description: From the earth arisen, the user manipulates nature to create a series of long barbed vines that travel around the user's body to wrap around their arms. This causes no damage to the user but allows them to lash out with these vines which move at speeds equal to the user's control divided by the Class of this spell to deal light to heavy cuts and tears depending on how quickly the vines are moving. In addition to this the vines contain a very mild toxin causing the victim to lose an extra 5 stamina points every post.
Training: 450
Cost: 50 Mana

control divided by three...no lower the speed or change the stat to your strength due to the fact you are swinging the vines with your arms. That makes more sense. I would also assume that you would need stamina to swing these vines. Lower the damage a little, too stronk with a toxin addition.

Name: Tempestua Erus
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 500
Nature Element
Description: A seed created through magic, focused into the earth and then brought to life, causing a massive tree to erupt from the ground behind the user, four meters wide and fifteen tall, branches coated in leaves. The leaves of this tree are a light blue colouration and the branches bear an odd type of fruit, appearing like an apple but of the same blue colour. These apples, after an amount of posts equal to the Class of this spell explode, sending down a rain of spores in an area equal to the user's control divided by five that are a highly potent toxin. This toxin causes anyone without an anti-toxin or the Nature Element to rapidly lose stamina depending on the Class of this technique. If they lose more than half of their current stamina while under the effects of this toxin (Count is reset by leaving the pollen field for three posts straight) then they fall unconscious.
Class 5 - 10
Class 4 - 15
Class 3 - 20
Class 2 - 25
Class 1 - 30
Training: 500
Cost:50 Mana to activate at first, 50 mana to detonate apples.

this is class three, so why do you have multiple class listings? the range of the exploding apples needs to be decreased, and the passing out effect needs to follow the stamina rules. How fast do these spores fall.

Name: Erudites Limitatem
Class: Class 3
Type: Mana
Sub-Type: Offensive/Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Nature Element
Forest surroundings
Description: This technique cannot be used on its own, there must already be tree and plant life around the user before this can be used. When activated however the plant life and trees become wickedly barbed and sharp, vines stretching down to ensnare anyone unwelcome in this forest (Those without Nature Element and animals, Elin count this technique as 1 class weaker). What this manifests as is that one has to move slowly to avoid the vines or else they will suffer extremely heavy wounds. The maximum speed one can move at is equal to the user's control multiplied by the class of this spell.
Training: 500
Cost: 50 mana to activate, must be refreshed every three posts.

is this attacking people or is it just making barriers? I hope you know as you level up your control people will be able to move faster in this.

Name: Nature's Panacea
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Defensive
Specialties: Elemental - 125
Availability: By Request
Requirements: Elemental - 125
Medical - 100
Control - 700
Nature Element
Plant Life nearby
Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique).
Training: 625 Words
Cost: 80 Mana + Additional cost

needs to be rank one or you cant cure rank 1 poisons.

Name: Gaia's Breath
Class: Class 2
Type:Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: By Request
Requirements: Elemental - 125
Control - 800
Nature Element
Contact with the Earth
Description: By transmuting the plants beneath the surface to generate much more oxygen than normal and connecting vines to the soles of her feet, Solarion has learned how to breathe without actually having to breathe, protecting her from airborne toxins and powerful wind or water elemental wielders. This of course only works while she is in contact with the ground and she can pretend to breathe if she wants to but she no longer has to use her nose or mouth in order to intake oxygen.

After being deactivated, this technique requires three posts before it can be used again.
Training: 700
Cost: 100 Mana to activate, 50 mana every third post to keep active

increase upkeep and have it lower your speed. Youre connected to the ground, it should leave trails where the vines move through the ground as well, unless you just cant move during this.

Name: Great Life Upheaval
Class: Class 2
Type: Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Mana - 800
Nature Element
Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by four in meters squared.

After this technique has been used it requires four posts before it can be utilised again in order to let the Earth regenerate its energy.
Training: 700
Cost: 200 Mana to activate.

class one. And when you say four meters squared do you mean divided by 4x4x4x4? thats 256, so your control will be divided by 256 for the area of this tech.

Name: Goddess of Life Returned
Class: Class 1
Type: Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Mana - 800
Nature Element
Animal Companion
Mother Earth origin
Description: Within everyone there is a nugget of raw power, their spirit, their soul that they find they can rarely ever tap into it. Perhaps it shows up in moments of crisis, perhaps it shows up because they force it to? Solarion's nugget is a seed, a small seed of life itself that was implanted into her when she was brought back to life by Nature. With a large focus of mana she can activate this seed, forcing it to expand to take over her and reveal the true force of Mother Earth. Solarion absorbs Belsarius during this, gaining his abilities in addition to her own, all of her Nature techniques gain an additional -10% mana cost and an increase of one class while her Fire Techniques cost +10% mana and decrease by one class. In addition she is unable to use weapons and must exclusively focus on her magic while in this form. Lastly she faces a reduction of 300 from strength but a bonus of 200 to mana and control.

The appearance of this form is first of all her eyes glow a blinding gold and leak trails of golden sap, her horns extend backwards more than a foot and branch outwards, vines and flowers blooming and bursting around the antlers. A cloak of leaves and petals flows from her shoulders to trail along the ground and vines travel down all of her limbs, flowers blooming on these vines while the land around her blooms and flowers and sings, life simply becoming more vibrant because she is around.

After this has been activated and switched off it requires four posts before it can be re-activated due to the strain on the body. This only lasts for Control/50 posts before the cooldown sets in and it can be reactivated.
Training: 1200
Cost: 200 to activate, 100 every two posts to maintain.

i like this, i really like this. No problems here. Orange you glad i didnt say banana?
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Crystal
Admin
Crystal


Posts : 150
Join date : 2014-08-19

Character sheet
Gold: 11,000
Class: Elder
EXP: 80,000

Magic Central!  Empty
PostSubject: Re: Magic Central!    Magic Central!  I_icon_minitimeWed Nov 19, 2014 9:47 pm

Quote :
Name the degree of burn for all of your techniques, minor to major could mean anything.
Yes, please~

Quote :
Name: Scorched Earth
Class: Class 4
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 50
Availability: Open
Requirements: Elemental - 50
Control - 300
Fire Element
Description: A trap style fire technique, the user focuses their magic into a specific area nearby, denoted by a slight blackening of the earth. Anyone with reflexes at least one hundred points below the user's Control stat will be unable to see this trap and if they hit it the trap will detonate at a speed one hundred points above the user's control stat, causing fire to explode around it causing heavy burns to anyone standing within control divided by fifty meters.
Training: 300
Cost: 30 Mana

heavy burns for a class 4? eh no. Also how many traps can you place at once?

Quote :
Name: Underworld Arisen
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 75
Availability: Open
Requirements: Elemental - 75
Control - 600
Fire Element
Scorched Earth
Description: This is another trap technique and more difficult to notice than Scorched Earth, requiring a reflex stat one hundred points over the user's control stat to notice the very slight burned circles in the ground. When an opponent steps on one of the circles it erupts into a pillar of fire at a speed equal to the user's control stat dealing extremely heavy burns to anyone that is struck by the ten meter wide pillar of flame.
Training: 450
Cost: 50 Mana

again, how many circles? very very heavy burn damage?

Right-o. Specify a specific degree of burn and make it minor. Also specify how many traps can be made per usage of the technique. As well as a max of how many traps can be made at one time period.

Quote :
Name: Fireball
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 75
Availability: Open
Requirements: Elemental - 75
Control - 500
Fire Element
Description: A more powerful version of flare, the user focuses a large ball of fire into their hand or in front of them, condensing it into the size of a baseball before launching it forwards at a speed equal to the user's control. Upon the ball striking a solid object or an opponent it detonates into flame with a radius equal to the user's control divided by twenty and deals heavy to very heavy burns depending on how close to the center the victim is.
Training: 450
Cost: 50 Mana

speed needs to be reduced. class 3 shouldnt be able to go 1000 stat points in speed if your control is 1000

Don't change this. A class 3 that scales with the power of the mage is fine.

Quote :
Name: Scouring Translocation
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Offensive
Specialties: Elemental - 100
Availability: Closed
Requirements: Elemental - 100
Control - 800
Fire Element
Burning Trail
Source of fire nearby
Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point. (The post this is used, other than the burst of fire,Solarion cannot attack.)

After using this technique Solarion has to wait 3 posts before she can use it again due to the toll the speed has on her body.
Training: 700
Cost: 120 Mana per teleportation.

how long does this last? you have a cooldown i see but you also have a 120 per use, does that mean only once? remove the flame explosion, its considered an attack, negating the fact you cant attack. This also needs to be class one.

It obviously only means once. It's a single-post-use technique, since there's no extended duration or upkeep specified. The flame explosion is fine. I already stated this. No changes need to be made here.

Quote :
Name: Punishment
Class: Class 2
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 100
Availability: Closed
Requirements: Elemental - 100
Control - 500
Fire Element
Description: A very powerful and dangerous fire technique that Solar is able to wield involves her saturating her surroundings in mana, taking posts equal to double the class of this spell to fully saturate the surroundings. Once done this can be activated engulfing an area of control divided by ten meters in a raging torrent of fire that moves at speeds equal to 1.5 times Solarion's control stat to deal extremely heavy to lethal burns depending on how close to the center of the blast the target is and leaving a half foot radius around Solar untouched by the flames.

Solarion can only use this technique once every two posts.
Training: 700
Cost: 50 mana per saturation post and then 150 activation

so takes 4 posts to saturate...can people feel this saturation? When it explodes does the entire area immediately become engulfed or does it start from you? Lower its speed.

Right, just put if people can feel the saturation, I guess. Lower the speed to equate to your control stat.

Quote :
Name: Crush the Weak
Class: Class 1
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Fire Element
Punishment
Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by twenty meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.

Due to the power of this technique Solarion is only able to activate it once every four posts.
Training: 1200
Cost: 200 mana

double the control? no. 2000 speed is like...no...especially for a fiery attack thats insta kill. lower.

Make the speed 1.5 times your control stat? Smile

Quote :
Name: Natural Wrath
Class: Class 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental - 125
Availability: Open
Requirements: Elemental - 125
Control - 500
Nature Element
Description: From the earth arisen, the user manipulates nature to create a series of long barbed vines that travel around the user's body to wrap around their arms. This causes no damage to the user but allows them to lash out with these vines which move at speeds equal to the user's control divided by the Class of this spell to deal light to heavy cuts and tears depending on how quickly the vines are moving. In addition to this the vines contain a very mild toxin causing the victim to lose an extra 5 stamina points every post.
Training: 450
Cost: 50 Mana

control divided by three...no lower the speed or change the stat to your strength due to the fact you are swinging the vines with your arms. That makes more sense. I would also assume that you would need stamina to swing these vines. Lower the damage a little, too stronk with a toxin addition.

Ignore this. Your speed is fine. It uses mana, not stamina, as you don't have to 'swing' them as you specified in the chatbox, and the damage is fine. Really.

Quote :
Name: Erudites Limitatem
Class: Class 3
Type: Mana
Sub-Type: Offensive/Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Nature Element
Forest surroundings
Description: This technique cannot be used on its own, there must already be tree and plant life around the user before this can be used. When activated however the plant life and trees become wickedly barbed and sharp, vines stretching down to ensnare anyone unwelcome in this forest (Those without Nature Element and animals, Elin count this technique as 1 class weaker). What this manifests as is that one has to move slowly to avoid the vines or else they will suffer extremely heavy wounds. The maximum speed one can move at is equal to the user's control multiplied by the class of this spell.
Training: 500
Cost: 50 mana to activate, must be refreshed every three posts.

is this attacking people or is it just making barriers? I hope you know as you level up your control people will be able to move faster in this.

Do what you want with this. It's pretty obvious what the technique does, imo. But if you want to rewrite it, that's fine too.

Quote :
Name: Nature's Panacea
Class: Class 2
Type: Mana
Sub-Type: Supplementary/Defensive
Specialties: Elemental - 125
Availability: By Request
Requirements: Elemental - 125
Medical - 100
Control - 700
Nature Element
Plant Life nearby
Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique).
Training: 625 Words
Cost: 80 Mana + Additional cost

needs to be rank one or you cant cure rank 1 poisons.

This is correct. Must be rank 1 to cure rank 1 poisons.

Quote :
Name: Gaia's Breath
Class: Class 2
Type:Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: By Request
Requirements: Elemental - 125
Control - 800
Nature Element
Contact with the Earth
Description: By transmuting the plants beneath the surface to generate much more oxygen than normal and connecting vines to the soles of her feet, Solarion has learned how to breathe without actually having to breathe, protecting her from airborne toxins and powerful wind or water elemental wielders. This of course only works while she is in contact with the ground and she can pretend to breathe if she wants to but she no longer has to use her nose or mouth in order to intake oxygen.

After being deactivated, this technique requires three posts before it can be used again.
Training: 700
Cost: 100 Mana to activate, 50 mana every third post to keep active

increase upkeep and have it lower your speed. Youre connected to the ground, it should leave trails where the vines move through the ground as well, unless you just cant move during this.

Yeah, increase upkeep. Have it lower your speed a bit. Either make it where you can't move or the vines can extend to grow longer as you move, or however you want to do it.

Quote :
Name: Great Life Upheaval
Class: Class 2
Type: Mana
Sub-Type: Supplementary
Specialties: Elemental - 125
Availability: Closed
Requirements: Elemental - 125
Control - 800
Mana - 800
Nature Element
Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by four in meters squared.

After this technique has been used it requires four posts before it can be utilised again in order to let the Earth regenerate its energy.
Training: 700
Cost: 200 Mana to activate.

class one. And when you say four meters squared do you mean divided by 4x4x4x4? thats 256, so your control will be divided by 256 for the area of this tech.

Zev. You misunderstood. It'd be her control stat, divided by four. Which ends up being 250 meters. 250x250. I don't even know how you did your math but it's wrong. But yeah, change it's class to 1.
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