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| Magic Central! | |
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Solarion
Posts : 34 Join date : 2014-11-15
Character sheet Gold: 10,100 Class: Expert EXP: 6000
| Subject: Magic Central! Sun Nov 16, 2014 4:30 pm | |
| Fire Element: - Class 5:
Name: Flare Class: Class 5 Type: Mana Sub-Type: Offensive Specialties: Elemental - 25 Availability: Open Requirements: Elemental - 25 Control - 100 Fire Element Description: One of the most simple fire based techniques, the user simply focuses their mana into a small orb in their palm and condenses it into the size of a marble. Once done they simple toss it forwards, the marble of fire accelerating to a speed equal to half the user's control to strike the target before detonating. The ball of fire deals surface to first degree burns depending on how close the target is to the center of the blast radius. The actual radius is equal to the user's control divided by ten times the class of this spell. Training: 150 Words Cost: 20 Mana
- Class 4:
Name: Hellfire Shroud Class: Class 4 Type: Mana Sub-Type: Offensive/Defensive Specialties: Elemental - 50 Availability: Open Requirements: Elemental - 50 Control - 300 Fire Element Description: The user of this technique focuses their mana around them in a circle around one foot away and around them before the mana erupts into flame. The flame surrounding the user protects them from minor non elemental attacks of a class lower than the class of this technique and deals moderate burns to anyone attempting to use martial arts on the user unless their hands are coated in some form of mana.
This lasts for Control/100 posts before needing to be refreshed and has a 2 post cooldown before it can be re-activated. Training: 300 Cost: 30 Mana, plus another 10 every post it is left active.
Name: Scorched Earth Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 50 Availability: Open Requirements: Elemental - 50 Control - 300 Fire Element Description: A trap style fire technique, the user focuses their magic into a specific area nearby, denoted by a slight blackening of the earth. Anyone with reflexes at least one hundred points below the user's Control stat will be unable to see this trap and if they hit it the trap will detonate at a speed one hundred points above the user's control stat, causing fire to explode around it causing first degree burns to anyone standing within control divided by fifty meters.
Each use of this technique creates 1 circle and the user can only have up to their Control divided by 100 circles at once. Training: 300 Cost: 30 Mana
- Class 3:
Name: Fireball Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 500 Fire Element Description: A more powerful version of flare, the user focuses a large ball of fire into their hand or in front of them, condensing it into the size of a baseball before launching it forwards at a speed equal to the user's control. Upon the ball striking a solid object or an opponent it detonates into flame with a radius equal to the user's control divided by twenty and deals first to second degree burns depending on how close to the center the victim is. Training: 450 Cost: 50 Mana
Name: Underworld Arisen Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 600 Fire Element Scorched Earth Description: This is another trap technique and more difficult to notice than Scorched Earth, requiring a reflex stat one hundred points over the user's control stat to notice the very slight burned circles in the ground. When an opponent steps on one of the circles it erupts into a pillar of fire at a speed equal to the user's control stat dealing second degree burns to anyone within control divided by twenty meters.
Each use of this technique creates one circle and the user can only have circles up to their control divided by two hundred. Training: 450 Cost: 50 Mana
- Class 2:
Name: Burning Trail Class: Class 2 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 650 Fire Element Description: A technique that Solarion uses to mitigate the low speed that she happens to have. It starts off with a line of fire that moves at speeds equal to triple her control but only deals light surface burns if touched and extend out her control divided by ten meters. Once set she can move along these lines at speeds equal to her control, the flames bursting under her feet to accelerate her forwards at a higher speed. This only allows her to move in straight lines however.
She can only create paths and move amount of times along said paths (separate limits) equal to her control divided by one hundred times. After this the limits require a three post cooldown before they can be used again. Training: 625 Cost: 30 Mana per path, 50 mana per movement.
Name: Scouring Translocation Class: Class 2 Type: Mana Sub-Type: Supplementary/Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 800 Fire Element Burning Trail Source of fire nearby Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals first to second degree burns depending on how close the victim is to her egress point. (The post this is used, other than the burst of fire,Solarion cannot attack.)
After using this technique Solarion has to wait 3 posts before she can use it again due to the toll the speed has on her body. Training: 700 Cost: 120 Mana per teleportation.
Name: Punishment Class: Class 2 Type: Mana Sub-Type: Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 500 Fire Element Description: A very powerful and dangerous fire technique that Solar is able to wield involves her saturating her surroundings in mana, taking posts equal to double the class of this spell to fully saturate the surroundings. Once done this can be activated engulfing an area of control divided by ten meters in a raging torrent of fire that moves at speeds equal to Solarion's control stat to deal 2nd to 3rd degree burns depending on how close to the center of the blast the target is and leaving a half foot radius around Solar untouched by the flames.
The saturation of this spell cannot be felt but it can be almost tasted, like smoke or ash at the back of the throat.
Solarion can only use this technique once every two posts. Training: 700 Cost: 50 mana per saturation post and then 150 activation.
- Class 1:
Name: Crush the Weak Class: Class 1 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Fire Element Punishment Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to 1.5 times her control, scorching an area around her equal to her control divided by twenty meters. The only safe area from the inevitable third degree and deeper burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.
Due to the power of this technique Solarion is only able to activate it once every four posts. Training: 1200 Cost: 200 mana
Nature Element: - Class 4:
Name: Paradoxicus Numias Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 200 Nature Element Description: Saturating her mana into the surrounding land, Solarion draws upon the power of the earth to summon forth a field of small flowers. These flowers have beautiful light blue petals but they constantly release pollen into the air creating a very light mist. (Area is equal to control divided by ten meters). This mist has a slightly toxic effect to anyone that breathes it in unless they happen to possess some kind of catch-all anti-toxin or the Nature Element. Every post that someone remains in this cloud they have their speed dropped by 10 points. If they step out of the mist it returns at a rate of 10 points per post they aren't in the mist. Training: 300 Cost: 30 Mana and must be refreshed every three posts.
Name: Paradoxicus Paralyticus Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 200 Nature Element Description: Acting much like Numias, Solarion focuses her mana into the ground to cause plants to sprout up around her, in this case it takes the form of a large amount of small flowers. These flowers cover an area equal to control divided by ten meters and release pollen and spores into the air that cause the victim's muscles to seize up, reducing their strength by 10 points every post they stand within the pollen mist. Unless they possess the Nature Element or a catch-all anti-toxin or toxin immunity. This goes away at a rate of 10 points every post the victim is outside of the mist. Training: 300 Cost: 30 mana, refreshed every 3 posts.
Name: Paradoxicus Lethargentus Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 300 Nature Element Description: Solarion reaches deep into the Earth with her magic, transmuting it to suit her whims before heaving it upwards causing a field of flowers with bright red petals to erupt from the ground with a radius of control divided by ten meters. Once done these flowers start to release pollen into the air that cause anyone that breathes them in (And doesn't possess an anti-toxin or nature element) to lose stamina at a rate of 10 points every post that they stand within the field of pollen. Training: 300 Cost: 30 mana, refresh every 3 posts.
- Class 3:
Name: Natural Wrath Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Open Requirements: Elemental - 125 Control - 500 Nature Element Description: From the earth arisen, the user manipulates nature to create a series of long barbed vines that travel around the user's body to wrap around their arms. This causes no damage to the user but allows them to lash out with these vines which move at speeds equal to the user's control divided by the Class of this spell to deal light to heavy cuts and tears depending on how quickly the vines are moving. In addition to this the vines contain a very mild toxin causing the victim to lose an extra 5 stamina points every post. Training: 450 Cost: 50 Mana
Name: Tempestua Erus Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 500 Nature Element Description: A seed created through magic, focused into the earth and then brought to life, causing a massive tree to erupt from the ground behind the user, four meters wide and fifteen tall, branches coated in leaves. The leaves of this tree are a light blue colouration and the branches bear an odd type of fruit, appearing like an apple but of the same blue colour. These apples, after an amount of posts equal to the Class of this spell explode, sending down a rain of spores in an area equal to the user's control divided by five that are a highly potent toxin. This toxin causes anyone without an anti-toxin or the Nature Element to rapidly lose stamina depending on the Class of this technique. If they lose more than half of their current stamina while under the effects of this toxin (Count is reset by leaving the pollen field for three posts straight) then they fall unconscious. Class 5 - 10 Class 4 - 15 Class 3 - 20 Class 2 - 25 Class 1 - 30 Training: 500 Cost:50 Mana to activate at first, 50 mana to detonate apples.
Name: Erudites Limitatem Class: Class 3 Type: Mana Sub-Type: Offensive/Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Nature Element Forest surroundings Description: This technique cannot be used on its own, there must already be tree and plant life around the user before this can be used. When activated however the plant life and trees become wickedly barbed and sharp, vines stretching down to ensnare anyone unwelcome in this forest (Those without Nature Element and animals, Elin count this technique as 1 class weaker). What this manifests as is that one has to move slowly to avoid the vines or else they will suffer extremely heavy wounds. The maximum speed one can move at is equal to the user's control multiplied by the class of this spell. Training: 500 Cost: 50 mana to activate, must be refreshed every three posts.
- Class 2:
Name: Nature's Panacea Class: Class 2 Type: Mana Sub-Type: Supplementary/Defensive Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Medical - 100 Control - 700 Nature Element Plant Life nearby Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique). Training: 625 Words Cost: 80 Mana + Additional cost
Name: Gaia's Breath Class: Class 2 Type:Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Control - 800 Nature Element Contact with the Earth Description: By transmuting the plants beneath the surface to generate much more oxygen than normal and connecting vines to the soles of her feet, Solarion has learned how to breathe without actually having to breathe, protecting her from airborne toxins and powerful wind or water elemental wielders. This of course only works while she is in contact with the ground and she can pretend to breathe if she wants to but she no longer has to use her nose or mouth in order to intake oxygen.
Due to the vines attached to the user's feet their speed is reduced by 100 points as the vines are forced to grow in length to deal with the movement of the person attached to them.
After being deactivated, this technique requires three posts before it can be used again. Training: 700 Cost: 100 Mana to activate, 100 mana every third post to keep active
- Class 1:
Name: Goddess of Life Returned Class: Class 1 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Animal Companion Mother Earth origin Description: Within everyone there is a nugget of raw power, their spirit, their soul that they find they can rarely ever tap into it. Perhaps it shows up in moments of crisis, perhaps it shows up because they force it to? Solarion's nugget is a seed, a small seed of life itself that was implanted into her when she was brought back to life by Nature. With a large focus of mana she can activate this seed, forcing it to expand to take over her and reveal the true force of Mother Earth. Solarion absorbs Belsarius during this, gaining his abilities in addition to her own, all of her Nature techniques gain an additional -10% mana cost and an increase of one class while her Fire Techniques cost +10% mana and decrease by one class. In addition she is unable to use weapons and must exclusively focus on her magic while in this form. Lastly she faces a reduction of 300 from strength but a bonus of 200 to mana and control.
The appearance of this form is first of all her eyes glow a blinding gold and leak trails of golden sap, her horns extend backwards more than a foot and branch outwards, vines and flowers blooming and bursting around the antlers. A cloak of leaves and petals flows from her shoulders to trail along the ground and vines travel down all of her limbs, flowers blooming on these vines while the land around her blooms and flowers and sings, life simply becoming more vibrant because she is around.
After this has been activated and switched off it requires four posts before it can be re-activated due to the strain on the body. This only lasts for Control/50 posts before the cooldown sets in and it can be reactivated. Training: 1200 Cost: 200 to activate, 100 every two posts to maintain.
Name: Great Life Upheaval Class: Class 1 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by four in meters squared.
After this technique has been used it requires four posts before it can be utilised again in order to let the Earth regenerate its energy. Training: 700 Cost: 200 Mana to activate.
Last edited by Solarion on Wed Nov 19, 2014 10:00 pm; edited 5 times in total | |
| | | Umiko-chan
Posts : 23 Join date : 2014-11-15
| Subject: Re: Magic Central! Tue Nov 18, 2014 11:52 am | |
| - Quote :
- Name: Scouring Translocation
Class: Class 2 Type: Mana Sub-Type: Supplementary/Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 800 Fire Element Burning Trail Source of fire nearby Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point. Training: 700 Cost: 120 Mana per teleportation. Ehh, other than the burst of fire, state that your character is unable to attack during the post that this teleportation is used. - Quote :
- Name: Crush the Weak
Class: Class 1 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Fire Element Punishment Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by five meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique. Training: 1200 Cost: 200 mana Okay, with this technique I'd say cap the speed at 1.5 times your control stat rather than double. A massive area of affect technique should not move at that speed, as well as deal that kind of damage. The range is 2 stronk as well. Lower it to 1/10 the user's control stat. 1/5 could end up being well over 200-400 meters. - Quote :
- Name: Nature's Panacea
Class: Class 2 Type: Mana Sub-Type: Supplementary/Defensive Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Control - 700 Nature Element Plant Life nearby Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique). Training: 625 Words Cost: 80 Mana + Additional cost This would require Medical specialty. - Quote :
- Name: Great Life Upheaval
Class: Class 2 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by the Class of this technique in meters squared. Training: 700 Cost: 200 Mana to activate. Lower the range significantly. Maybe 1/4 the user's control stat. | |
| | | Umiko-chan
Posts : 23 Join date : 2014-11-15
| Subject: Re: Magic Central! Tue Nov 18, 2014 11:58 am | |
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| | | Crystal Admin
Posts : 150 Join date : 2014-08-19
Character sheet Gold: 11,000 Class: Elder EXP: 80,000
| Subject: Re: Magic Central! Wed Nov 19, 2014 4:45 pm | |
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| | | Zevas
Posts : 18 Join date : 2014-11-05
| Subject: Re: Magic Central! Wed Nov 19, 2014 9:09 pm | |
| Name the degree of burn for all of your techniques, minor to major could mean anything.
Name: Flare Class: Class 5 Type: Mana Sub-Type: Offensive Specialties: Elemental - 25 Availability: Open Requirements: Elemental - 25 Control - 100 Fire Element Description: One of the most simple fire based techniques, the user simply focuses their mana into a small orb in their palm and condenses it into the size of a marble. Once done they simple toss it forwards, the marble of fire accelerating to a speed equal to half the user's control to strike the target before detonating. The ball of fire deals minor to moderate burns depending on how close the target is to the center of the blast radius. The actual radius is equal to the user's control divided by ten times the class of this spell. Training: 150 Words Cost: 20 Mana
so this is always divided by 50?
Name: Scorched Earth Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 50 Availability: Open Requirements: Elemental - 50 Control - 300 Fire Element Description: A trap style fire technique, the user focuses their magic into a specific area nearby, denoted by a slight blackening of the earth. Anyone with reflexes at least one hundred points below the user's Control stat will be unable to see this trap and if they hit it the trap will detonate at a speed one hundred points above the user's control stat, causing fire to explode around it causing heavy burns to anyone standing within control divided by fifty meters. Training: 300 Cost: 30 Mana
heavy burns for a class 4? eh no. Also how many traps can you place at once?
Name: Fireball Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 500 Fire Element Description: A more powerful version of flare, the user focuses a large ball of fire into their hand or in front of them, condensing it into the size of a baseball before launching it forwards at a speed equal to the user's control. Upon the ball striking a solid object or an opponent it detonates into flame with a radius equal to the user's control divided by twenty and deals heavy to very heavy burns depending on how close to the center the victim is. Training: 450 Cost: 50 Mana
speed needs to be reduced. class 3 shouldnt be able to go 1000 stat points in speed if your control is 1000
Name: Underworld Arisen Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 600 Fire Element Scorched Earth Description: This is another trap technique and more difficult to notice than Scorched Earth, requiring a reflex stat one hundred points over the user's control stat to notice the very slight burned circles in the ground. When an opponent steps on one of the circles it erupts into a pillar of fire at a speed equal to the user's control stat dealing extremely heavy burns to anyone that is struck by the ten meter wide pillar of flame. Training: 450 Cost: 50 Mana
again, how many circles? very very heavy burn damage?
Name: Scouring Translocation Class: Class 2 Type: Mana Sub-Type: Supplementary/Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 800 Fire Element Burning Trail Source of fire nearby Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point. (The post this is used, other than the burst of fire,Solarion cannot attack.)
After using this technique Solarion has to wait 3 posts before she can use it again due to the toll the speed has on her body. Training: 700 Cost: 120 Mana per teleportation.
how long does this last? you have a cooldown i see but you also have a 120 per use, does that mean only once? remove the flame explosion, its considered an attack, negating the fact you cant attack. This also needs to be class one.
Name: Punishment Class: Class 2 Type: Mana Sub-Type: Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 500 Fire Element Description: A very powerful and dangerous fire technique that Solar is able to wield involves her saturating her surroundings in mana, taking posts equal to double the class of this spell to fully saturate the surroundings. Once done this can be activated engulfing an area of control divided by ten meters in a raging torrent of fire that moves at speeds equal to 1.5 times Solarion's control stat to deal extremely heavy to lethal burns depending on how close to the center of the blast the target is and leaving a half foot radius around Solar untouched by the flames.
Solarion can only use this technique once every two posts. Training: 700 Cost: 50 mana per saturation post and then 150 activation
so takes 4 posts to saturate...can people feel this saturation? When it explodes does the entire area immediately become engulfed or does it start from you? Lower its speed.
Name: Crush the Weak Class: Class 1 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Fire Element Punishment Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by twenty meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.
Due to the power of this technique Solarion is only able to activate it once every four posts. Training: 1200 Cost: 200 mana
double the control? no. 2000 speed is like...no...especially for a fiery attack thats insta kill. lower.
Name: Natural Wrath Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Open Requirements: Elemental - 125 Control - 500 Nature Element Description: From the earth arisen, the user manipulates nature to create a series of long barbed vines that travel around the user's body to wrap around their arms. This causes no damage to the user but allows them to lash out with these vines which move at speeds equal to the user's control divided by the Class of this spell to deal light to heavy cuts and tears depending on how quickly the vines are moving. In addition to this the vines contain a very mild toxin causing the victim to lose an extra 5 stamina points every post. Training: 450 Cost: 50 Mana
control divided by three...no lower the speed or change the stat to your strength due to the fact you are swinging the vines with your arms. That makes more sense. I would also assume that you would need stamina to swing these vines. Lower the damage a little, too stronk with a toxin addition.
Name: Tempestua Erus Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 500 Nature Element Description: A seed created through magic, focused into the earth and then brought to life, causing a massive tree to erupt from the ground behind the user, four meters wide and fifteen tall, branches coated in leaves. The leaves of this tree are a light blue colouration and the branches bear an odd type of fruit, appearing like an apple but of the same blue colour. These apples, after an amount of posts equal to the Class of this spell explode, sending down a rain of spores in an area equal to the user's control divided by five that are a highly potent toxin. This toxin causes anyone without an anti-toxin or the Nature Element to rapidly lose stamina depending on the Class of this technique. If they lose more than half of their current stamina while under the effects of this toxin (Count is reset by leaving the pollen field for three posts straight) then they fall unconscious. Class 5 - 10 Class 4 - 15 Class 3 - 20 Class 2 - 25 Class 1 - 30 Training: 500 Cost:50 Mana to activate at first, 50 mana to detonate apples.
this is class three, so why do you have multiple class listings? the range of the exploding apples needs to be decreased, and the passing out effect needs to follow the stamina rules. How fast do these spores fall.
Name: Erudites Limitatem Class: Class 3 Type: Mana Sub-Type: Offensive/Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Nature Element Forest surroundings Description: This technique cannot be used on its own, there must already be tree and plant life around the user before this can be used. When activated however the plant life and trees become wickedly barbed and sharp, vines stretching down to ensnare anyone unwelcome in this forest (Those without Nature Element and animals, Elin count this technique as 1 class weaker). What this manifests as is that one has to move slowly to avoid the vines or else they will suffer extremely heavy wounds. The maximum speed one can move at is equal to the user's control multiplied by the class of this spell. Training: 500 Cost: 50 mana to activate, must be refreshed every three posts.
is this attacking people or is it just making barriers? I hope you know as you level up your control people will be able to move faster in this.
Name: Nature's Panacea Class: Class 2 Type: Mana Sub-Type: Supplementary/Defensive Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Medical - 100 Control - 700 Nature Element Plant Life nearby Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique). Training: 625 Words Cost: 80 Mana + Additional cost
needs to be rank one or you cant cure rank 1 poisons.
Name: Gaia's Breath Class: Class 2 Type:Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Control - 800 Nature Element Contact with the Earth Description: By transmuting the plants beneath the surface to generate much more oxygen than normal and connecting vines to the soles of her feet, Solarion has learned how to breathe without actually having to breathe, protecting her from airborne toxins and powerful wind or water elemental wielders. This of course only works while she is in contact with the ground and she can pretend to breathe if she wants to but she no longer has to use her nose or mouth in order to intake oxygen.
After being deactivated, this technique requires three posts before it can be used again. Training: 700 Cost: 100 Mana to activate, 50 mana every third post to keep active
increase upkeep and have it lower your speed. Youre connected to the ground, it should leave trails where the vines move through the ground as well, unless you just cant move during this.
Name: Great Life Upheaval Class: Class 2 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by four in meters squared.
After this technique has been used it requires four posts before it can be utilised again in order to let the Earth regenerate its energy. Training: 700 Cost: 200 Mana to activate.
class one. And when you say four meters squared do you mean divided by 4x4x4x4? thats 256, so your control will be divided by 256 for the area of this tech.
Name: Goddess of Life Returned Class: Class 1 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Animal Companion Mother Earth origin Description: Within everyone there is a nugget of raw power, their spirit, their soul that they find they can rarely ever tap into it. Perhaps it shows up in moments of crisis, perhaps it shows up because they force it to? Solarion's nugget is a seed, a small seed of life itself that was implanted into her when she was brought back to life by Nature. With a large focus of mana she can activate this seed, forcing it to expand to take over her and reveal the true force of Mother Earth. Solarion absorbs Belsarius during this, gaining his abilities in addition to her own, all of her Nature techniques gain an additional -10% mana cost and an increase of one class while her Fire Techniques cost +10% mana and decrease by one class. In addition she is unable to use weapons and must exclusively focus on her magic while in this form. Lastly she faces a reduction of 300 from strength but a bonus of 200 to mana and control.
The appearance of this form is first of all her eyes glow a blinding gold and leak trails of golden sap, her horns extend backwards more than a foot and branch outwards, vines and flowers blooming and bursting around the antlers. A cloak of leaves and petals flows from her shoulders to trail along the ground and vines travel down all of her limbs, flowers blooming on these vines while the land around her blooms and flowers and sings, life simply becoming more vibrant because she is around.
After this has been activated and switched off it requires four posts before it can be re-activated due to the strain on the body. This only lasts for Control/50 posts before the cooldown sets in and it can be reactivated. Training: 1200 Cost: 200 to activate, 100 every two posts to maintain.
i like this, i really like this. No problems here. Orange you glad i didnt say banana? | |
| | | Crystal Admin
Posts : 150 Join date : 2014-08-19
Character sheet Gold: 11,000 Class: Elder EXP: 80,000
| Subject: Re: Magic Central! Wed Nov 19, 2014 9:47 pm | |
| - Quote :
- Name the degree of burn for all of your techniques, minor to major could mean anything.
Yes, please~ - Quote :
- Name: Scorched Earth
Class: Class 4 Type: Mana Sub-Type: Offensive Specialties: Elemental - 50 Availability: Open Requirements: Elemental - 50 Control - 300 Fire Element Description: A trap style fire technique, the user focuses their magic into a specific area nearby, denoted by a slight blackening of the earth. Anyone with reflexes at least one hundred points below the user's Control stat will be unable to see this trap and if they hit it the trap will detonate at a speed one hundred points above the user's control stat, causing fire to explode around it causing heavy burns to anyone standing within control divided by fifty meters. Training: 300 Cost: 30 Mana
heavy burns for a class 4? eh no. Also how many traps can you place at once? - Quote :
- Name: Underworld Arisen
Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 600 Fire Element Scorched Earth Description: This is another trap technique and more difficult to notice than Scorched Earth, requiring a reflex stat one hundred points over the user's control stat to notice the very slight burned circles in the ground. When an opponent steps on one of the circles it erupts into a pillar of fire at a speed equal to the user's control stat dealing extremely heavy burns to anyone that is struck by the ten meter wide pillar of flame. Training: 450 Cost: 50 Mana
again, how many circles? very very heavy burn damage? Right-o. Specify a specific degree of burn and make it minor. Also specify how many traps can be made per usage of the technique. As well as a max of how many traps can be made at one time period. - Quote :
- Name: Fireball
Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 75 Availability: Open Requirements: Elemental - 75 Control - 500 Fire Element Description: A more powerful version of flare, the user focuses a large ball of fire into their hand or in front of them, condensing it into the size of a baseball before launching it forwards at a speed equal to the user's control. Upon the ball striking a solid object or an opponent it detonates into flame with a radius equal to the user's control divided by twenty and deals heavy to very heavy burns depending on how close to the center the victim is. Training: 450 Cost: 50 Mana
speed needs to be reduced. class 3 shouldnt be able to go 1000 stat points in speed if your control is 1000 Don't change this. A class 3 that scales with the power of the mage is fine. - Quote :
- Name: Scouring Translocation
Class: Class 2 Type: Mana Sub-Type: Supplementary/Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 800 Fire Element Burning Trail Source of fire nearby Description: A more powerful variant of Burning Trail that requires somewhere within control divided by ten meters to be burning allows Solarion to engulf herself in flames and translocate herself through another source of fire, moving ludicrously fast and using the shroud of fire to cover said movements and appearing to teleport due to it. Every usage of this allows Solarion a one time movement to a piece of fire at a speed equal to three times her control stat. When she teleports however there is a large burst of fire with a radius of her control divided by one hundred meters that deals moderate to heavy burns depending on how close the victim is to her egress point. (The post this is used, other than the burst of fire,Solarion cannot attack.)
After using this technique Solarion has to wait 3 posts before she can use it again due to the toll the speed has on her body. Training: 700 Cost: 120 Mana per teleportation.
how long does this last? you have a cooldown i see but you also have a 120 per use, does that mean only once? remove the flame explosion, its considered an attack, negating the fact you cant attack. This also needs to be class one. It obviously only means once. It's a single-post-use technique, since there's no extended duration or upkeep specified. The flame explosion is fine. I already stated this. No changes need to be made here. - Quote :
- Name: Punishment
Class: Class 2 Type: Mana Sub-Type: Offensive Specialties: Elemental - 100 Availability: Closed Requirements: Elemental - 100 Control - 500 Fire Element Description: A very powerful and dangerous fire technique that Solar is able to wield involves her saturating her surroundings in mana, taking posts equal to double the class of this spell to fully saturate the surroundings. Once done this can be activated engulfing an area of control divided by ten meters in a raging torrent of fire that moves at speeds equal to 1.5 times Solarion's control stat to deal extremely heavy to lethal burns depending on how close to the center of the blast the target is and leaving a half foot radius around Solar untouched by the flames.
Solarion can only use this technique once every two posts. Training: 700 Cost: 50 mana per saturation post and then 150 activation
so takes 4 posts to saturate...can people feel this saturation? When it explodes does the entire area immediately become engulfed or does it start from you? Lower its speed. Right, just put if people can feel the saturation, I guess. Lower the speed to equate to your control stat. - Quote :
- Name: Crush the Weak
Class: Class 1 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Fire Element Punishment Description: The ultimate technique of her fire line, Solarion focuses her a large amount of mana into her emblem arm causing it to erupt into flame, lightly burning her arm in the process before she slams it into the ground or throws it into the air, the effect is the same. A massive dome of fire around it explodes outwards at speeds equal to double her control, scorching an area around her equal to her control divided by twenty meters. The only safe area from the inevitably lethal burns are either outside the dome or within a foot of Solarion as she works to not burn herself to a cinder with the usage of this technique.
Due to the power of this technique Solarion is only able to activate it once every four posts. Training: 1200 Cost: 200 mana
double the control? no. 2000 speed is like...no...especially for a fiery attack thats insta kill. lower. Make the speed 1.5 times your control stat? - Quote :
- Name: Natural Wrath
Class: Class 3 Type: Mana Sub-Type: Offensive Specialties: Elemental - 125 Availability: Open Requirements: Elemental - 125 Control - 500 Nature Element Description: From the earth arisen, the user manipulates nature to create a series of long barbed vines that travel around the user's body to wrap around their arms. This causes no damage to the user but allows them to lash out with these vines which move at speeds equal to the user's control divided by the Class of this spell to deal light to heavy cuts and tears depending on how quickly the vines are moving. In addition to this the vines contain a very mild toxin causing the victim to lose an extra 5 stamina points every post. Training: 450 Cost: 50 Mana
control divided by three...no lower the speed or change the stat to your strength due to the fact you are swinging the vines with your arms. That makes more sense. I would also assume that you would need stamina to swing these vines. Lower the damage a little, too stronk with a toxin addition. Ignore this. Your speed is fine. It uses mana, not stamina, as you don't have to 'swing' them as you specified in the chatbox, and the damage is fine. Really. - Quote :
- Name: Erudites Limitatem
Class: Class 3 Type: Mana Sub-Type: Offensive/Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Nature Element Forest surroundings Description: This technique cannot be used on its own, there must already be tree and plant life around the user before this can be used. When activated however the plant life and trees become wickedly barbed and sharp, vines stretching down to ensnare anyone unwelcome in this forest (Those without Nature Element and animals, Elin count this technique as 1 class weaker). What this manifests as is that one has to move slowly to avoid the vines or else they will suffer extremely heavy wounds. The maximum speed one can move at is equal to the user's control multiplied by the class of this spell. Training: 500 Cost: 50 mana to activate, must be refreshed every three posts.
is this attacking people or is it just making barriers? I hope you know as you level up your control people will be able to move faster in this. Do what you want with this. It's pretty obvious what the technique does, imo. But if you want to rewrite it, that's fine too. - Quote :
- Name: Nature's Panacea
Class: Class 2 Type: Mana Sub-Type: Supplementary/Defensive Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Medical - 100 Control - 700 Nature Element Plant Life nearby Description: Solarion is a powerful nature mage being born as the Child of the Forest after all. With this she learned how to manipulate plantlife to do as she wished, to change its very composition and abilities. With this technique Solar can use her plants to create a cure for any toxin that she has been afflicted by as long as she conscious, has plants nearby and the poison is of the same class as this technique or weaker. This also costs a different amount of mana per toxin cured depending on the class of the toxin. (Half the mana cost for the toxin, for example, a Class 5 Toxin would cost 10 mana to cure in addition to the price of this technique). Training: 625 Words Cost: 80 Mana + Additional cost
needs to be rank one or you cant cure rank 1 poisons. This is correct. Must be rank 1 to cure rank 1 poisons. - Quote :
- Name: Gaia's Breath
Class: Class 2 Type:Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: By Request Requirements: Elemental - 125 Control - 800 Nature Element Contact with the Earth Description: By transmuting the plants beneath the surface to generate much more oxygen than normal and connecting vines to the soles of her feet, Solarion has learned how to breathe without actually having to breathe, protecting her from airborne toxins and powerful wind or water elemental wielders. This of course only works while she is in contact with the ground and she can pretend to breathe if she wants to but she no longer has to use her nose or mouth in order to intake oxygen.
After being deactivated, this technique requires three posts before it can be used again. Training: 700 Cost: 100 Mana to activate, 50 mana every third post to keep active
increase upkeep and have it lower your speed. Youre connected to the ground, it should leave trails where the vines move through the ground as well, unless you just cant move during this. Yeah, increase upkeep. Have it lower your speed a bit. Either make it where you can't move or the vines can extend to grow longer as you move, or however you want to do it. - Quote :
- Name: Great Life Upheaval
Class: Class 2 Type: Mana Sub-Type: Supplementary Specialties: Elemental - 125 Availability: Closed Requirements: Elemental - 125 Control - 800 Mana - 800 Nature Element Description: A massively powerful technique of Solarion's to utilise when she is not within her natural habitat. She saturates the land around her in a vast amount of mana before letting out a loud wail and throwing her hands upwards, densely packed trees erupting from the earth. Each of these trees is between ten and thirty meters tall and patchy sunlight at best gets into the forest it also allows Solarion to use more of her more powerful techniques and one of her special abilities. The area of this forest is equal to the user's control divided by four in meters squared.
After this technique has been used it requires four posts before it can be utilised again in order to let the Earth regenerate its energy. Training: 700 Cost: 200 Mana to activate.
class one. And when you say four meters squared do you mean divided by 4x4x4x4? thats 256, so your control will be divided by 256 for the area of this tech. Zev. You misunderstood. It'd be her control stat, divided by four. Which ends up being 250 meters. 250x250. I don't even know how you did your math but it's wrong. But yeah, change it's class to 1. | |
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