Crystal Admin
Posts : 150 Join date : 2014-08-19
Character sheet Gold: 11,000 Class: Elder EXP: 80,000
| Subject: Stat System Tue Aug 26, 2014 1:15 am | |
| The Stat System will determine many aspects of your character. Okay, perhaps it will control just about every aspect of your character; at the least, it will control what your character is capable of both in and out of combat. The stats will include: Strength, Speed, Reflexes, Stamina, Mana, and Control. Each stat, should it be leveled to a certain point, grants its own abilities, buffs, and so on and so forth. The primary purpose of there being so many stats is so that each person may build their own character to their liking without it being too similar to another. All stats must have at LEAST 5. Below we will discuss every stat individually as well as their relation to other stats. The max amount of stat points you may invest in a single stat are capped by your race, so please refer to the Council Census forum to see just how many stats you can invest in each stat. The maximum amount of stat points you may have, however, is 6000. Your base stat total can not exceed this. You may exceed it with boosts and items but never may you passively exceed it. - Strength:
Your strength stat determines many aspects of your character's physical capabilities. It determines the over-all strength of your body from your head to your toes. What that means is that should you head-butt someone and you have a high strength stat, that head-butt is going to be brutal. At five stat points, you are able to lift 200 lbs. This is the bare minimum for a modern day human. For every point past five that you invest in this stat, you will be able to lift another five pounds of weight. So, if you have 100 strength, then you will be able to lift 675 pounds. The more you increase this stat, the more potent your physical attacks become and the more you will be able to lift. Below is a list of the different 'levels' of strength that one can attain as well as what comes with each level.
- Speed:
Speed determines the physical speed that each part of your body possesses, ranging from your arms to your legs to even your ability to produce punches at high speeds. Speed is a pretty vital stat, however, investing in speed alone will not get you very far in this RPG. Some other necessary stats for those who want to be 'speed demons' include Reflexes and Stamina. As far as your speed is concerned, however, at five points you may move at 60 MPH. For every point invested in speed above this, you are able to move an additional MPH. Therefore, at 100 points you are able to move at 155 MPH.
- Reflexes:
Reflexes are almost completely necessary as far as keeping up with high speeds is concerned. It's not only speed demons that would benefit from investing in this stat. Tank-based characters could also benefit a great deal from having high reflexes, even if their speed stat is relatively low. The reflex stat allows users to keep up with speeds equal to 1.5 times their reflexes mentally. Although they still must have the speed stat required to react properly to certain speeds, having a high reflex stat can help exponentially in reacting to threats even if your speed is lower than theirs. It is also relatively necessary for mages with high speed stats as otherwise it would prove difficult to react properly at certain speeds.
- Stamina:
Stamina is the physical energy that your character possesses and determines two primary things: how much energy you have to perform physical attacks such as martial arts and the second is how long you can carry on with low mana reserves without losing consciousness. Stamina is pretty important to any character build, at least to a certain degree, and can be even more-so important to those who seek to out last their opponent in battle. Stamina is often used as an alternative to mana for physical attacks such and techniques. Although physical techniques can utilize mana, it will more often than not make more use of stamina. Keep in mind, however, that if your stamina is reduced to 0, you will die in a number of posts equal to your stamina level. For example, if your stamina level is 1 and you completely exhaust your stamina to 0, you will die on the next post.
Your stamina stat will determine how many stamina points your character possesses. Thus, if your character has 200 stamina then he will have 200 stamina points. It is important to put a decent number in stamina, not simply leave it at 5, otherwise you will be completely incapable of physical combat. If you reach 25 Stamina points left, your physical stats will become cut in half. If you exhaust this stamina, you will pass out for the remainder of the topic.
- Mana:
Your mana stat determines only one thing and that is how much mana you have at your disposal. This stat is relatively simple and does not need much to go into it. Your total mana stat dictates how much mana you possess. So, for example, if you put 1000 stat points into mana, you will have 1000 MP to use per topic. Please keep in mind, you must rest between topics if you wish to restore your mana from the last topic. The Resting System is a separate system altogether. Please keep in mind, if you exhaust your mana you will face consequences dependent on your stamina stat.
Once your mana levels reach 5% you will receive a 15% penalty to all physical stats. At 1% mana remaining, you will receive a 25% penalty to all physical stats. At 0% mana remaining, you will pass out for the remainder of the topic, hands down.
- Control:
Control is basically how much control you have over manipulating your own mana and perhaps even the mana of other sources. Certain magical techniques that seem to require a lot of control will require a high Control stat. So do not brush this stat off as useless. It is extremely vital for any hardcore mage that wishes to focus on their magical abilities. Below we will get into what each level of Control grants and allows. Although you can learn high class techniques without a high control stat, if the technique is seen as more complex than others of it's class, it will require a high control stat. An example of this is a technique that makes an 'elemental armor' of sorts. This will require a high control stat if you do not want it to hinder your speed or damage you.
Acquiring Stat PointsWe strive to make sure that gaining everything on this RPG will be as enjoyable of a process as possible. We hate to see those of you who would otherwise be stuck creating countless solo training threads. For that reason, we will be implementing numerous ways of gaining stat points as well as ways of gaining them faster than usual. We will try to be detailed as possible in each method as to avoid confusion. Remember, if you're unsure ask a member of staff. Do not just create the topic then get angry later that you did not train properly. It is always best to ask questions first. Please remember that in order for it be considered a proper training topic, you must train the stat you're wanting to gain stat points in. This does not mean use that stat a little. Nor does it mean every word of the topic must be geared towards that stat. However, make sure that almost all of the topic is you training that stat, otherwise we reserve the right to abstain from granting you those stat Points. The first method of training is, of course, solo training. It is practicing by yourself to hone your abilities in that particular specialty. Please keep in mind, this is one of the most inefficient methods but might still be preferred by those who can not find someone else to fight or train with. Stat points gained through this methods are gained at the rate of 1 stat point per 200 words typed. So, for example, if you type 4000 words, you will have earned 20 spec points in that area. The second method of training stat points is training with an ally. This must be a friendly spar or simply them sitting in on your training and giving you pointers, examples, and assistance. This must be actual legitimate training and is certainly the most effective method of training. Your trainer's word count does not count towards your own. However, the rate at which stat points are gained through this method is 1 stat point per 100 words typed. So, for example, if you type 4000 words, you will have earned 40 spec points in that area. The third and final method of training stat points is by fighting an enemy. This is a bit tricky as you are required to mostly use that stat which you wish to train throughout the entire fight. If you use any other stat excessively, you will not be able to submit the topic for stat point acquisition. Due to the fact that you are essentially teaching yourself and no one is really there to give you pointers or advice, you train at a less efficient rate than the second method by doing this. However, it is still more efficient than the first method. The rate at which stat points are gained through this method is 1 stat point per 150 words typed. So, for example, if you type 3000 words, you will have earned 20 stat points in that area. So next time you get into a brawl with someone, it is suggested you stick with a single stat for most of the fight and use that topic to gain stat points later. Stacking Stat BoostsDo not expect to infinitely stack the boosts from multiple special abilities, techniques and items to make your stats otherworldly. We have very precise and definitive rules on stat stacking here and they must be followed. First and foremost, you may only stack up to three boosts at any given time. This includes special abilities, items and techniques altogether. However, you are limited to only two of these being of the same thing. So, for example, you can not have three special abilities active that boost your stats, nor can you have three items. It is capped at two and the third must be from a different type. The final rule is that if you are exceeding the stat cap for your race, you may only use one stat boost to do so. If using one exceeds the cap, you must stop there. You may not stack on more and more and exceed it further.
Last edited by Crystal on Wed Nov 19, 2014 7:54 pm; edited 1 time in total | |
|
Umiko-chan
Posts : 23 Join date : 2014-11-15
| Subject: Re: Stat System Tue Nov 18, 2014 8:34 pm | |
| Updated on November 18th, 2014Added official rules and regulations for stacking stat boosting special abilities, techniques and items. | |
|